Dev Diaries are where we tell you the latest about our games from the perspective of the folks who make them.

Ben 10 Galactic Racing

BEN 10 Galactic Racing Developer Diary: Designing Our First Kart Game

Posted Aug 10 2011 4:13PM by Dave Ellis

There are some game companies that basically get to make the same game over and over again. This can be both an advantage and a curse. On the positive side, iterating on a game genre from project to project builds a huge foundation of knowledge and expertise. The team gets to figure out what works and what doesn’t by both discussing each project after it is complete and gauging the players’ reaction to the game when it’s released. Armed with that knowledge, the team can expand on …

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Dead Head Fred

Writing the VO Script for Dead Head Fred

Posted Jul 17 2007 8:03AM by Dave Ellis

If I had to pick my one favorite job as a game designer it would have to be writing voice-over (VO) scripts. I’ve always enjoyed writing dialog, and working in the video game industry for 15 years has given me the opportunity to write for quite a few games. Here at Vicious Cycle, I’ve been able to write a lot of dialog over the last couple of years. I wrote the VO scripts for Curious George and Flushed Away . The scripts for those games were, of course, based on existing characters. In both …

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Marvel Trading Card Game

Cross-Platform Compatibility and Story Mode

Posted Mar 26 2007 9:44AM by Dave Ellis

Hey everyone! I’m back. In this entry of the Marvel Trading Card Game dev diary, I’ll spend some time talking cross-platform compatibility and the evolution of the Story Mode game. PC/PSP Cross Platform Compatibility From the inception of the Marvel Trading Card Game , we were determined to make the multiplayer game playable across multiple platforms. You would be able to play on your PC when you were at home, and on your handheld when you were on the road. We …

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Marvel Trading Card Game

MTCG - The Beginning

Posted Mar 4 2007 11:22AM by Dave Ellis small story illustration

Hey, everybody. I’m Dave Ellis, and I was the lead designer on the Marvel Trading Card Game (MTCG) for the PC and PSP. I’ve been in the video game industry since 1992, when I started as a customer support rep at MicroProse Software in Hunt Valley, MD. I moved up the ranks through QA, test lead, and assistant manager, then finally got into game design after several years. In the 8 or so years I worked at MicroProse, I was involved in the design of a lot of games, including …

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